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r20

Créez où que vous soyez

Plus d'intégrations, flux de travail améliorés, langues locales

Télécharger r20

élaboration de logiciel: 84148 (publié décembre 01 2021)

N'importe quel pays, n'importe quel projet, un seul flux de travail

Grâce à r20, vous pouvez travailler dans les langues locales et trouver des solutions pour les projets les plus complexes en collaborant avec vos pairs du monde entier. Profitez de flux de travail améliorés et d'intégrations avec la plupart des technologies de pointe.

Si vous faites partie de ceux qui recherchent un peu plus de certitude, profitez de notre premium support technique dans le monde entier et de nos garanties.

Découvrez ci-dessous pourquoi cette version sera essentielle à votre prochaine production.

Télécharger r20

Disponible désormais dans 6 nouvelles langues

Travaillez dans votre langue locale ! Le logiciel Designer, la documentation de formation et le guide d'utilisation sont désormais disponibles dans 6 langues supplémentaires : L'espagnol, le chinois simplifié, le français, le japonais, l'allemand et le coréen. Une fois que vous aurez téléchargé r20, le logiciel vous proposera automatiquement la langue de votre système, mais vous pourrez toujours la changer en anglais.

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Associez-vous à disguise dans votre pays

Notre communauté est au cœur de tout ce que nous faisons. Devenez partenaire ou trouvez le studio, le spécialiste du flux de travail ou le fournisseur de location parfait parmi plus de 200 partenaires de disguise.

Vous pouvez désormais nous rencontrer dans encore plus d'endroits : En plus de notre siège social à Londres et de nos bureaux à New York, LA, Barcelone, Dubaï, Hong Kong, Shanghai, Tokyo et Auckland, vous pouvez désormais visiter disguise à Pékin et à Séoul. Nos équipes peuvent vous présenter nos derniers produits, répondre à vos questions techniques et vous donner des conseils pour une configuration parfaite de votre système.

De nouveaux flux de travail

Dans le cadre de r20, nous avons ajouté de nouvelles fonctionnalités intéressantes qui accélèrent la façon dont vous ajoutez des traitements à votre contenu sur Designer. De plus, nous avons ajouté de tout nouveaux flux de travail de calibrage spatial qui vous permettent d'utiliser moins de main-d'œuvre et de travailler rapidement. Faites défiler vers le bas de cette page pour voir toutes les nouvelles fonctionnalités et la manière dont elles fonctionnent !

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Plus de 70 intégrations

Les intégrations sont essentielles à toute configuration système réussie ; et c'est pour cette raison que nous développons notre plateforme pour une intégration parfaite avec les solutions les plus couramment utilisées. De l'audio et de la vidéo à l'éclairage, en passant par les caméras et le suivi de mouvement, la plateforme de disguise automatise toutes les principales intégrations de logiciels, de matériel et de services afin que vous puissiez vous concentrer sur la création de vos meilleures œuvres.

Avec notre récente acquisition de Mapping Matter et Previz, nous travaillons sur de nouvelles intégrations passionnantes dans le domaine de la collaboration et du cloud. Restez à l'affût des nouvelles fonctionnalités qui sortiront dans les mois à venir !

Le spectacle va continuer

Certains projets nécessitent un peu plus d'assurance, et avec plus de 20 ans d'expérience dans l'industrie de la musique live, l'assistance indispensable à nos clients nous tient à cœur. Notre support technique premium 24h/24 est là pour vous partout dans le monde, garantissant que votre production n'en manque pas une miette. Prolongez la durée de vos garanties et passez à une couverture mondiale pour obtenir des machines de remplacement et une assistance matérielle et vous prémunir contre toute éventualité.

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Fonctionnalités :

De nouvelles façons d'ajouter des traitements

Bascules d'images clés

Avec les bascules d'images clés, vous pouvez nettoyer votre séquençage sur la ligne de temps et itérer rapidement en activant et désactivant les images clés de celle-ci.

Pile de couches indépendante du temps

Avec la nouvelle pile de couches indépendante du temps, vous pouvez facilement gérer les couches d’action dans l'entrée vidéo en direct. Appliquez des couleurs et un incrusteur de couleurs, ajoutez des transformations d'entrée, des superpositions vidéo, des masquages ou des effets stylistiques. Une fois cela fait, vous pouvez empiler, composer et ordonner les effets.

Fonctionnalités :

Nouveaux flux de travail de calibrage spatial

Calibrage RA

Nous avons ajouté un flux de travail pour calibrer les objets RA sans avoir besoin de parois LED. Sur la base du flux de travail d'alignement rapide que vous connaissez déjà, vous pouvez calibrer des objets RA facilement et avec précision.

API de calibrage

De plus, nous avons ajouté l’API de calibrage. Une fois que vous avez créé votre flux de travail externe, vous pouvez facilement intégrer le calibrage xR et utiliser moins de main-d'œuvre pour le processus de calibrage spatial. Exécutez des observations à distance, apportez des perfectionnements au fur et à mesure et utilisez la fonction de basculement pour faire des comparaisons et des tests facilement.

Encore une chose: utilisez moins de bande passante avec le facteur d’échelle

 

Le facteur d’échelle est indépendant de la plateforme et vous permet de contrôler la bande passante de votre réseau. Il permet également de restituer une fraction de votre contenu tout en préservant la haute résolution de celui-ci.

Notes de version pour r20

Améliorations, correctifs et problèmes connus dans la version r19. Pour obtenir de l’aide dans votre langue, veuillez envoyer un e-mail à support@disguise.one.
New Features
  • DSOF-17200 - Localisation of d3
  • DSOF-15795 - xR Spatial Calibration API
  • DSOF-13834- Layer Stack
  • DSOF-15798 - MR Set API
  • DSOF-12715 - Manual AR calibration tool

 

Improvements
  • DSOF-18536 - Automatic keyframe icon now represented as a clock
  • DSOF-18530 - Luma Keying now has an option to use inverted matte
  • DSOF-18529 - Stage render option in manual observation calibrator window
  • DSOF-18528 - Added 'Registration + Focal Length' spatial calibration option
  • DSOF-18523 - Added support for multiple keyboard layouts
  • DSOF-18419 - Allow force quitting of workloads via d3manager
  • DSOF-18368 - Add support for object motion blur through RenderStream Channel Definition component on UE projects
  • DSOF-18270 - Added the ability to map key and fill as a single video input
  • DSOF-18262 - Added the concept of green screens and made a new screen type - Green Screen
  • DSOF-18216 - Licensing: Better reflect why an automatic shutdown has been initiated
  • DSOF-18206 - Users can now view stream performance across all machines instead of just the local one
  • DSOF-18172 - Removed "developer-evaluation" option for non-encrypted builds
  • DSOF-18160 - Rewrite LogicalVideoIn as BufferedLogicalVideoInComposition
  • DSOF-18147 - Remove unnecessary wstrings and related conversions
  • DSOF-18146 - Added a tool tip for preferred network in cluster assigner
  • DSOF-18144 - Spatial calibration can be selected as a resource from camera
  • DSOF-18143 - d3manager reports deprecated licenses correctly
  • DSOF-18126 - Added composite camera tracking source that allows combining lens data and position data from different drivers
  • DSOF-18111 - Decouple Renderstream functionality from projection policy
  • DSOF-18097 - Added HDRColour colour box/picker
  • DSOF-18088 - Show colour picker for all layers' colour fields
  • DSOF-18085 - Localisation: added the ability to set language in d3 manager
  • DSOF-18083 - Changed d3 font to Noto sans
  • DSOF-18077 - Added Layer Stack arrow support
  • DSOF-18076 - Added a shortcut for users to type in any notes into console to help with troubleshooting
  • DSOF-18073 - Allow layer to overwrite alpha without any blending
  • DSOF-18072 - VideoInTexture: return latest raw image if layer stack is referencing self
  • DSOF-18071 - Only show supported effects in the Layer Stack effects picker
  • DSOF-18070 - Notch: support effect inputs
  • DSOF-18055 - d3 will now exit with an appropriate message if a deprecated license is found
  • DSOF-18036 - LayerStack: support non-graphical control layers
  • DSOF-18029 - Diagnostics: tores crash information from Unreal projects when creating system diagnostic
  • DSOF-18023 - Added the ability to genlock to input signals that are a fraction of the refresh rate on systems with an AMD GPU
  • DSOF-18013 - d3licensecheck: license rows indicate support for current d3 version
  • DSOF-18006 - Fields which need alpha-numeric inputs are now flagged
  • DSOF-18000 - Improved legibility of Chinese/Japanese characters
  • DSOF-17992 - Max tile size in cluster assigner is now more specific
  • DSOF-17990 - Renamed Master layer to MasterBrightness
  • DSOF-17987 - RenderStream: added no-sequence flag to remote parameters schema
  • DSOF-17984 - RenderStream: host memory image parameters now supported
  • DSOF-17979 - Added the option to remove 'missing' RenderStream machines
  • DSOF-17964 - Added a button to find and list all usages of a VideoClip, Notch block or AudioTrack
  • DSOF-17938 - Effects in a Layer Stack can be disabled (Mute) or solo'd (Isolate)
  • DSOF-17823 - When renderstream licence expires, d3 manager now says "expired"
  • DSOF-17796 - RenderStream: Added support for OpenGL textures
  • DSOF-17675 - Improved Tooltips for Tracker distortion compensation
  • DSOF-17621 - VideoInTexture: bypass video layer and use texture video inputs directly
  • DSOF-17533 - Users are now able to decide to skip waiting on actors on startup
  • DSOF-17384 - Refresh d3manager UI to reflect network adapter changes
  • DSOF-16850 - Prompt user when RenderStream license is near expiration date.
  • DSOF-16719 - Auto-update CodeMeter Time Certificates during installation
  • DSOF-14340 - Remote install of d3 on an rx, via d3 manager will kill applications that use RenderStream
  • DSOF-12568 - Notch: list of layer sources update properly
  • DSOF-10530 - Media Ingestion History - Change import date from UTC to local time.
  • DSOF-8893 - Added the ability to clip outside of projection mapping effective area
  • DSOF-2384 - Support for AZERTY keyboard layout
  • DSOF-3402 - Click and drag to adjust values on GUI fields
  • DSOF-744 - Layer fields are now optionally keyframeable
  • DSOF-18162 - Improved performance of rendering multiple MR components
  • DSOF-18141 - RenderStream: clarified DMX fields in API
  • DSOF-18048 - RenderStream: add a viewport id/handle to stream description
  • DSOF-18047 - RenderStream: added graceful shutdown
  • DSOF-17183 - OmniCal: Improve performance of projector devices
  • DSOF-15284 - Added reusable Layer Stack Evaluator class for in-line user definable compositions

 

Fixes
  • DSOF-18917 - Fixed an issue where composite tracking camera source only allowed axisCameraTrackingSource and compositieCameraTrackingSource as selections
  • DSOF-18789 - Fixed an issue where the stage render layer didn’t render virtual frontplate screen on the 1st frame of the camera switch
  • DSOF-18710 Fixed the error 'Invalid cast' when attempting to open Output / VFC Slot widget
  • DSOF-18665 - Fixed an issue where window size grows by the number of nodes when disableUnrealConfigUpdate is enabled
  • DSOF-18639 - Ensured 'Force quit RenderStream applications remotely' does not quit d3.exe
  • DSOF-18628 - Fixed an issue with 'Registration + focal length' alignment
  • DSOF-18626 - Fixed stage render layer not accounting for virtual zoom
  • DSOF-18623 - Fixed an issue where the Installer throws "unsupported license error" about unrelated Stage Precision licences
  • DSOF-18594 - Fixed an issue where a white outline appears around keyframe icon at certain DPI settings
  • DSOF-18581 - Fixed an infrequent d3service crash if you have dot-folders in your Renderstream Projects folder
  • DSOF-18579 - Fixed Render nodes showing as "Idle" in d3manager when a workload is running
  • DSOF-18552 - Fixed the observation debugger
  • DSOF-18534 - Fixed an issue where projector " include/exclude" Dynamic blend option would only give the "exclude" result
  • DSOF-18520 - Fixed Virtual Cameras not working as Video Inputs
  • DSOF-18499 - Fixed System Time and CodeMeter time falling out of sync as a result of updated polling rate
  • DSOF-18491 - Fixed the Hostname column in d3net status widget
  • DSOF-18489 - Fixed LightwareMatrixLW3 UBEX device support
  • DSOF-18465 - API: Fixed an issue where specifying a body cleared all non-body message fields
  • DSOF-18388 - Fixed an Access Violation calling listVideoClips API
  • DSOF-18384 - Fixed an issue found when duplicating cameras, the spatial calibration was shared between the original and duplicate.
  • DSOF-18330 - Fixed an access Violation when changing Editor to an Actor
  • DSOF-18322 - Provide better user feedback for "failed with init layer" error
  • DSOF-18320 - Prevented telemetry filling up the OS drive on servers
  • DSOF-18318 - Fixed 'Incorrect number of arguments to call' error when exporting FBX and OBJ files
  • DSOF-18301 - Fixed a bounds-check error when attempting to open layer type selection widget multiple times
  • DSOF-18299 - API: fixed a failure to parse JSON data if route contains certain characters
  • DSOF-18282 - Fixed ‘m_versionCallCount’ error on a blank project
  • DSOF-18267 - XR: Fixed a no attribute error when attempting to perform any action within MR Set
  • DSOF-18257 - Fixed an issue where you could not change layer field values when playing and keyframing are disabled
  • DSOF-18252 - Fixed an issue where delaying calibration didn't show captured frames
  • DSOF-18227 - Fixed 'NoneType' errors seen when attempting to run Spatial calibration actions on unassigned SpatialCalibrationConfig
  • DSOF-18226 - Fixed an Access Violation when opening Observation Debugger widget of unassigned SpatialCalibrationConfig with 1+ observation
  • DSOF-18207 - Fixed Virtual camera reprojections having a black line around reprojection plane
  • DSOF-18203 - RenderStream: Fixed an issue where it was possible to set mapping to 'None' with DMX
  • DSOF-18197 - Fixed an Access Violation when attempting to use quick select hotkeys without resource widget open
  • DSOF-18189 - Implemented a fix for incorrect alpha blending when lens distortion is applied to a camera
  • DSOF-18184 - Improved Local Notch xr performance
  • DSOF-18175 - Fixed an issue where System Diagnostic failed if RenderStream projects folder not set
  • DSOF-18174 - Notch: Fixed a ReflectionValue error when arrowing into a Notch layer
  • DSOF-18169 - Fixed an issue where camera compositing wasn't let through videoin transparency
  • DSOF-18161 - Fixed an issue where fields marked as Not-Sequencable in RS still have a circle to click on
  • DSOF-18156 - Fixed CameraTrackerTester Tracking Delay having no effect
  • DSOF-18152 - Fixed an issue where media ingestion history could not be opened
  • DSOF-18133 - Fixed object labels not being rendered on screen
  • DSOF-18108 - AssetLauncher: Fixed custom extensions launched using default windows application not getting environment
  • DSOF-18095 - RenderStream: Fixed being unable to failover machine if engine has crashed
  • DSOF-18094 - Fixed fullscreen notification text being misaligned
  • DSOF-18093 - Fixed an 'argument index out of range' error when attempting to open Rollback or Import widgets
  • DSOF-18078 - Fixed Widget text appearing too large and rendering behind frames
  • DSOF-18054 - Fixed a path conflict when upgrading to DirectProjection
  • DSOF-18037 - Unreal: use custom launch target when specified
  • DSOF-18035 - Fixed feed rect masks not being clamped to 0-1, creating brighter images when source is > 1
  • DSOF-18034 - Fixed control points not outputting when added in composite texture
  • DSOF-17988 - Fixed texture parameters not working between vx2 and rx machines
  • DSOF-17981 - Fixed an issue with the ACES colour management widget being sticky and cannot be disabled
  • DSOF-17978 - Fixed being unable to select "None" in frame of reference fields
  • DSOF-17969 - RenderStream: Fixed an issue where scenes could no longer read on Director if opened on an Editor
  • DSOF-17955 - Fixed an exception on shutdown when Uncompressed stream active
  • DSOF-17954 - Fixed an issue where render passes were being done without a valid depth behaviour set
  • DSOF-17952 - RenderStream: Fixed being unable to reconfigure running Unity/Notch workloads
  • DSOF-17942 - Fixed deinterlaced method field not appearing in Quick Edit view
  • DSOF-17929 - Fixed multi transport UI not refreshing when re-ordering transports
  • DSOF-17903 - Fixed an issue where RenderStream workload doesn't start with 8 servers in a cluster
  • DSOF-17838 - Fixed Lens Delay value not affecting magenta grid overlay
  • DSOF-17833 - Fixed an issue where "Create Axes" in Ncam Screen Position Driver didn't work
  • DSOF-17820 - RenderStream - Fixed image parameters not working in dx11 mode
  • DSOF-17800 - Fixed an issue where floating point numbers in the GUI were not rounding to expected precision
  • DSOF-17798 - Fixed HAP video not showing up in Renderstream when played back in Unreal
  • DSOF-17733 - OmniCal: Fixed exposure time set within Setup Capture UI not holding
  • DSOF-17674 - d3 camera sensor width is now passed to Unreal
  • DSOF-17665 - Object selection outline is now hidden when 3d manipulators are switched off
  • DSOF-17590 - Fixed load weight in cluster assigners not behaving as expected
  • DSOF-17536 OmniCal: Fixed an issue where checking camera's displays the current camera view
  • DSOF-17465 - RenderStream Receive Health widget is now scrollable
  • DSOF-17377 - Fixed an issue where the List Editor still showed Colour Profile option in ACES mode
  • DSOF-17054 - Fixed an issue where a user was unable to Pin any external Recorders
  • DSOF-16904 - Fixed an issue where MultiChannelMappings were visible in other mapping widgets other than a RenderStream layer
  • DSOF-16457 - Fixed an issue where d3 would hang indefinitely after running colour calibration when non-outputting screens are part of the XR set
  • DSOF-9620 - Fixed an issue where the palette keywidget is missing after Default dropdown is expanded

 

Advisories
  • DSOF-18504 - Actors are regularly launching out of focus
    • Workaround: Not Known
    • Affects version: OS related

 

  • DSOF-18446 - Very large NotchLC content can cause d3 to lose access to GPU device
    • Workaround: Not Known
    • Affects Version: r18.1.9

 

  • DSOF-18015 - Intermittent issue - Heap Corruption causing Crash To Desktop
    • Workaround: Not known
    • Affects version: r19.0.1

 

  • DSOF-17848 - With "disableDmxPacketSendWait" on, lost sACN node on network still causes the project to slow to a halt.
    • Workaround: Add a static entry into the local systems ARP table.
      • Open an elevated commant prompt.
      • Find out MAC for IP, could use arp -a to see existing entries in local arp cache.
      • Run netsh interface ipv4 show interfaces to get a list of interface names.
      • Add a new entry to the ARP table netsh interface ipv4 add neighbors "<interface name>" <dest ip> <dest mac>
      • E.g netsh interface ipv4 add neighbors "Wi-Fi" 10.105.1.253 01-02-03-04-05-06
      • Remove entry like so; netsh interface ipv4 delete neighbors <dest ip>
      • Important - Remove entries when done or re-image system!!! Otherwise network issues may occur in the future sending the manually added IP addresses.
    • Affects version: r18.1.7

 

  • DSOF-17540 - Sequencing changes do not transfer to other machines in session when restoring a snapshot
    • Workaround: Not known
    • Affects version: r18.1.2

 

  • DSOF-17193 - Multi User Edit in UE requires preferred sync adapter to be set to a network adapter which is available to all machines
    • Workaround: Often the preferred sync adapter is set to the 25Gb network to facilitate faster sync. Unless all machines in the network have a 25Gb adapter, the preferred sync adapter must be set to another network adapter when multi user edit sessions are running in UE. The adapter can be changed back for when running sync tasks.
    • Affects version: r18.0

 

  • DSOF-17108 - Current NCAM data implementation used can exhibit unreliable packet timing
    • Workaround: Not known
    • Affects version: r18.0

 

  • DSOF-16935 - d3 cannot set SDI VFCs to Quad 4K 2SI 23.98, 24, 29.97 or 30Hz
    • Workaround: Not known
    • Affects version: r18.0.2

 

  • DSOF-16425 - Renderstream: When using MultiChannelMapping, only one spatial map w backplate is able to change position/rotation
    • Workaround: Not known
    • Affects version: r18

 

  • DSOF-16082 - Clustered Rendering: d3service requires restart for asset discovery to work on new Unity executables
    • Workaround: restart d3 service
    • Affects version: r18

 

  • DSOF-15553 - Feed mapping editor shows white screens in a notch layer on first use. In subsequent use it will then show the first pixel
    • Workaround: Not known
    • Affects version: r17.4.9

 

  • DSOF-15445 - Editor machines with a user account linked to an Microsoft Account can't join d3 sessions due to permissions errors
    • Workaround: Create a second local user account
    • Affects version: r17.4.8

 

  • DSOF-12837 - Looping within a section with loop play mode occasionally plays content of first frame in next section
    • Workaround: Not known
    • Affects version: r17.0.2

 

View the r20 release notes here.

View the r19.1.8 release notes here.

View the r19.1.7 release notes here.

View the r19.1.6 release notes here.

View the r19.1.5 release notes here.

View the r19.1.4 release notes here.

View the r19.1.3 release notes here.

View the r19.1.2 release notes here.

View the r19.1.1 release notes here.

View the r19.1 release notes here.

View the r19.0.1 release notes here.

View the r19 release notes here.

View the r18.1.9 release notes here.

View the r18.1.8 release notes here.

View the r18.1.7 release notes here.

View the r18.1.6 release notes here.

View the r18.1.5 release notes here.

View the r18.1.4 release notes here.

View the r18.1.3 release notes here.

View the r18.1.2 release notes here.

View the r18.1.1 release notes here.

View the r18.1 release notes here.

View the r18.0.6 release notes here.

View the r18.0.5 release notes here.

View the r18.0.4 release notes here.

View the r18.0.3 release notes here.

View the r18.0.2 release notes here.

View the r18.0.1 release notes here.

View the r18 release notes here.

View the r17.6.2 release notes here.

View the r17.6.1 release notes here.

View the r17.6 release notes here.

View the r17.5.4 release notes here.

View the r17.5.3 release notes here.

View the r17.5.2 release notes here.

View the r17.5.1 release notes here.

View the r17.5 release notes here.

View the r17.4.12 release notes here.

View the r17.4.11 release notes here.

View the r17.4.10 release notes here.

View the r17.4.9 release notes here.

View the r17.4.8 release notes here.

View the r17.4.7 release notes here.

View the r17.4.6 release notes here.

View the r17.4.5 release notes here.

View the r17.4.4 release notes here.

View the r17.4.3 release notes here.

View the r17.4.2 release notes here.

View the r17.4.1 release notes here.

View the r17.4 release notes here.

View the r17.3.8 release notes here.

View the r17.3.7 release notes here.

View the r17.3.6 release notes here.

View the r17.3.5 release notes here.

View the r17.3.4 release notes here.

View the r17.3.3 release notes here.

View the r17.3.2 release notes here.

View the r17.3.1 release notes here. 

View the r17.3 release notes here. 

View the r17.2.2 release notes here. 

View the r17.2.1 release notes here. 

View the r17.2 release notes here. 

View the r17.1.3 release notes here.

View the r17.1.2 release notes here.

View the r17.1.1 release notes here.

View the full r17.1 release notes here.

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