Over the past year, Live Legends has put extensive work into exploring the realm of real-time generated content to tell their stories, “this meant working on a workflow in which content and playout are no longer separate teams but a collaborative organism,” explains Van Roon.
“We also wanted clients to be a part of this collaborative quest, so that they understand the paradigm shift and the benefits of removing the render button. With projects like the Nick en Simon show we've been able to do so. Even though the effects on that show were quite subtle, people experienced the real-time effect and they couldn't believe their eyes.”
Recently we made content for the show, Cubus, which was about 80 percent realtime generated content,” says Van Roon. “Presenters were surrounded by a 3D environment containing bullet points and pictures; changes to that could be made on the spot. For intermission dance pieces the content followed the dancers and could easily be tweaked during rehearsals. This allowed us to load in, rehearse, do the show and load out all on the same day, even with all the changes. This wouldn’t have been possible with the old workflow.”