Was there anything innovative in your workflow or design process for this project?
Michael: Every time we use the disguise software and hardware we find little improvements - either in asset design, asset management or timeline programming. For this event, we successfully integrated real-time reflection in the crystal which added to the seamless integration of the AR graphics into the real world environment.
Another novelty on this show was the AR fire we created where we managed to set the stage on fire in AR, which existed of over a million particles all running at a steady frame speed high enough to allow for smooth camera tracking.
What other integrations did you use and what roles did they play within the workflow?
Michael: Hans Cromheecke and Maarten Francq where in charge of integration and programming. They used a clever system of midi and OSC controls to have interaction with the keyframed timeline, and other elements in the design like the transparency of the crystal and the speed and agility of the fire. They could intervene in the design, in real time by making use of disguise’s built-in communication lines.