How is MPC partnering with disguise to enhance virtual production on set?
SimulCam in-engine was a logical next step for us, and it is only through our partnership with disguise that we are able to successfully integrate actors into a CG environment. This advancement completely alters the on-set experience. Directors and actors are able to see live composites on-set, and therefore creative decisions can be made in real-time. Making these decisions upfront helps to preserve creative vision throughout the production process. We recently had the opportunity to collaborate with disguise and demonstrated to industry-leading professionals the advantages of using a large LED wall as a rear-screen projection tool. disguise was an integral component to our success, and through their engineering, completely enhanced this experience by materialising our larger-than-life assets.
Where do you see virtual production in 5 years time?
As virtual production evolves, we will absolutely start to see the gap narrow between the virtual production pipeline and a traditional VFX pipeline. One of the goals of virtual production is to be able to visualise finals-ready CG assets in real-time, and as game engine technologies become more and more advanced, we can expect to see a massive increase in in-camera CG rendering quality, effectively lowering post-production costs. And, of course, we see Genesis being a key factor in this, and ultimately becoming an industry-wide solution for virtual production as a whole.