What initially attracted me to using disguise is that you can extremely accurately visualise everything in advance with the 3D stage simulator. This enabled us to nimbly and quickly make changes on the fly and give us time to respond and take it in a different direction if things weren’t working creatively. We could see how the show came together before we got to the venue: this is something that proved to be a critical element to the success of this production.
This ambition naturally came with a set of technical challenges. Bonniol, who has specified all the equipment on the show, mentions not only needing a solution that has the capability to deal with a venue-sized canvas, but just as importantly a system that would make it easy for the creative team to deal with this large pixel space.