Herrera says disguise media servers were chosen for their “capacity to handle many projectors in very high resolutions. We had to play the content in a high aspect ratio, work with media in 2K and 4K and deliver dual-link resolutions.”
Laser scanning of the building by Systop provided the foundation for the 3D model built by Daniel Szalko, which was accurate to within 2mm. Once the 3D model of the projection surface was available, QuickCal, part of the disguise projector simulation toolkit, helped to rapidly calibrate the double-stacked projectors supplied by KARDIA. “It was a very important function,” says Herrera, “because we were able to achieve a great precision in adjustment starting from the mesh of the disguise model.”
She also found the disguise Dynamic Soft Edge, which generates masks automatically and dynamically, particularly useful. “It was a big help because in other systems the masks are limited to presets or subject to a few correction parameters. But the disguise tool gave us more options for adjustment from the selection of the resolution for the mask to adding and eliminating pixels and adjusting gamma between inside and outside pixels.”
For “Fragments,” the disguise operator was Ruben Casillas Perez and the technical director Hugo Ocon.