In addition, for easy synchronisation, MASK II’s immersive audio, created by res.lab, is also run through the solo server, making it the hub for the entire project.
The success of the project is in the fact that the physical sculpture and the video mapped content of the artwork seem naturally interwoven.
As the video reverts back to its beginning, London is stripped back to its bare bones. Where it was besieged by colour and texture, the urban London now feels atavistic and primordial. The exploration of Devlin’s hands through each layer is like an excavation. The message conveyed most strongly seems to be that there is so much beneath the surface. MASK II invites the viewer to challenge the fixed map in their mind and explore their potentially fluid relationship with the city and the environment.
Devlin and Halls are accustomed and known for delivering live shows that are to be viewed in-situ on a grand scale. Precisely scaled to fit Somerset House’s prestigious Great Arch Hall, MASK II’s potent impact on its daily stream of visitors is clearly evident.