Synchronize your systems
Connect your physical stage with your virtual set through the RenderStream infrastructure. Integrate the disguise hardware, software, content engines and camera tracking seamlessly.
Scale your production safely
RenderStream lets you scale your production safely by distributing rendering power across multiple render nodes, known as cluster rendering. Cluster rendering ensures graphics are processed with maximum performance making your content output as detailed and high quality as can be.
Maximize your productivity
Immediately impact your productivity by automating workflows between Designer and Unreal Engine or Notch. Get creative with innovative features, such as live streaming video directly into Unreal Engine.
Because RenderStream decouples rendering power from output, both can be scaled safely.
Tracking data and parameters are sent between disguise Designer and the engine.
Frames are synced automatically, meaning that latency in your production is minimised.
Enquire about RenderStream
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3D content creation
Unleash the power of NeRFs
Powered by RenderStream™, you can now capture real-world 3D environments and share them to the virtual world in minutes.
This innovative workflow uses NeRFs, the Volinga Suite AI-driven technology that enables the capture and representation of 3D scenes from 2D images. It removes the need for manual work such as proxy meshes, 3D environment creation and real-time scene optimisation thus overcoming common bottlenecks in VFX and virtual production workflows.
RenderStream allocates processing power across the rx range, enabling cluster rendering. This ensures that all render nodes are used to their maximum performance and leads to detailed content output at the highest quality.
Unreal, Notch & others
RenderStream enables dynamic control of the content engine through remote parameter control. This allows live input straight from the Designer timeline into the content engine - useful for bringing in live video, images or presentations.
RenderStream powers Designer with parameters from the content engine. Once they are exposed from Unreal or Notch, your project can be controlled straight from the timeline of the Designer software. This allows you to make changes on the fly and work quickly when needed.
The vx range is a powerful content playback and compositing servers. At the core of the disguise ecosystem, the vx media servers receive content with tracking data via RenderStream and output scenes onto the stage with pixel perfection.
Fabric is a preconfigured network switch that was built to connect servers at the highest bandwidth possible so that each frame is delivered accurately. RenderStream runs powerfully through the fabric switch to connect the vx and rx range.