Diese Software unterliegt den Bedingungen der beigefügten Endbenutzer-Lizenzbedingungen. Diese Software wird nur zur Verwendung mit und für lizenzierte Endbenutzer der disguise Hardware bereitgestellt. Jede andere Verwendung dieser Software ist strengstens untersagt und kann rechtliche Schritte nach sich ziehen.

r20

Gestalten Sie von überall

Mehr Integrationen, verbesserte Workflows, lokale Sprachen

Download r20

Software-Build: 84148 (freigegeben Dezember 01 2021)

Für jedes Land, für jedes Projekt, ein gemeinsamer Workflow

Mit der Software-Version r20 können Sie in lokalen Sprachen arbeiten und gemeinsam mit Kollegen aus aller Welt Lösungen für die komplexesten Projekte finden. Nutzen Sie die Vorteile verbesserter Workflows und Integrationen mit den führenden Technologien.

Für diejenigen, die etwas mehr Sicherheit wünschen, bieten wir weltweiten Premium-Kundenservice sowie Garantien an.

Im Folgenden erfahren Sie, warum diese Software-Version für Ihre nächste Produktion unerlässlich ist.

r20 Herunterladen

Jetzt in 6 neuen Sprachen

Arbeiten Sie in Ihrer Landessprache! Unsere Designer-Software, die Schulungsunterlagen und das Benutzerhandbuch sind jetzt in 6 weiteren Sprachen verfügbar: Spanisch, Chinesisch (vereinfacht), Französisch, Japanisch, Deutsch und Koreanisch. Sobald Sie r20 heruntergeladen haben, schlägt die Software automatisch Ihre Systemsprache vor, die Sie jedoch jederzeit wieder in die englische Sprache ändern können.

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Werden Sie Partner von disguise

Unsere Community steht für uns stets im Mittelpunkt. Werden Sie Partner oder finden Sie unter den über 200 disguise-Partnern das passende Studio, den Workflow-Spezialisten oder Anbieter von Mietgeräten.

Unsere Standorte: Neben unserem Hauptsitz in London und Niederlassungen in New York, Los Angeles, Barcelona, Dubai, Hongkong, Shanghai, Tokio und Auckland können Sie disguise jetzt auch in Peking und Seoul besuchen. Unsere Teams stellen Ihnen unsere neuesten Produkte vor, beantworten technische Fragen und unterstützen Sie beratend für eine optimale Systemplanung.

Neue Workflows

In unserem r20-Release haben wir interessante neue Features integriert, mit denen Sie die Bearbeitung Ihrer Inhalte in Designer beschleunigen können. Darüber hinaus haben Sie Zugriff auf brandneue Arbeitsabläufe für die räumliche Kalibrierung, mit denen Sie Arbeitskraft  sparen und somit schneller arbeiten können. Alle neuen Funktionen und deren Funktionsweise sind am Ende dieser Seite beschrieben.

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Über 70 Integrationen

Integrationen sind der Schlüssel zu jeder erfolgreichen Systemeinrichtung. Daher haben wir unsere Plattform so entwickelt, dass sie sich problemlos mit den gängigsten Lösungen integrieren lässt. Die disguise-Plattform automatisiert alle wichtigen Software-, Hardware-und Service-Integrationen von Audio und Video bis hin zu Beleuchtung, Kameras und Motion-Tracking damit sie sich voll und ganz auf die Erstellung konzentrieren können.

Mit unserer jüngsten Übernahme von Mapping Matter und Previz arbeiten wir an faszinierenden neuen Integrationen im Bereich der Kollaboration und Cloud. Bleiben Sie in den kommenden Monaten über neue Funktionen auf dem Laufenden!

Die Show wird weitergehen

Es gibt Projekte, die ein wenig mehr Sicherheit erfordern. Mit über 20 Jahren Erfahrung in der Live-Musikbranche liegt uns die zuverlässige Betreuung unserer Kunden sehr am Herzen. Unser Premium Support ist weltweit rund um die Uhr für Sie da und gewährleistet, dass Ihre Produktion reibungslos abläuft. Verlängern Sie die Dauer Ihrer Garantien und upgraden Sie diese auf World Wide Server Cover, um weltweit Ersatzgeräte und Hardware-Support zu erhalten.

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Features

Neue und verbesserte Methoden zum Hinzufügen von Treatments

Keyframe-Toggles

Mit Keyframe-Toggles können Sie Ihren Content in Designer einfach verwalten indem Sie Keyframes auf der Timeline ein-und ausschalten.

Layer Stack

Mit dem neuen, zeitunabhängigen Layer Stack können Sie Treatment-Layers im Live-Video-Input bequem verwalten. Wenden Sie Farbansichten und Farb-Keyer an, fügen Sie Input Transforms, Videoüberlagerungen, Maskierungen oder stilistische Effekte hinzu. Anschließend können Sie Effekte stapeln, zusammensetzen und anordnen.

Features

Brandneue Workflows für räumliche Kalibrierung

AR-Kalibrierung

Wir haben einen Workflow hinzugefügt, um AR-Objekte ohne LED-Wände zu kalibrieren. Auf der Grundlage des Quick-Align-Workflows, den Sie bereits kennen, können Sie AR-Objekte einfach und präzise kalibrieren.

Kalibrierungs-API

Darüber hinaus haben wir jetzt die Kalibrierungs-API hinzugefügt. Sobald Sie Ihren externen Arbeitsablauf erstellt haben, können Sie die xR-Kalibrierung einfach integrieren und bei der räumlichen Kalibrierung Arbeitskräfte einsparen. Führen Sie per Fernzugriff Beobachtungen durch, nehmen Sie während des Prozesses Anpassungen vor, und nutzen Sie die Umschaltfunktion für einfache Vergleiche und Tests.

Bonus-Feature: Verwenden Sie weniger Bandbreite mit dem Skalierungsfaktor

 

Der Skalierungsfaktor ist plattformunabhängig und ermöglicht Ihnen die Kontrolle Ihrer Netzwerkbandbreite. Rendern Sie einen Bruchteil Ihres Inhalts und sichern Sie gleichzeitig hochauflösende Inhalte.

Release-Informationen für r20

Hier finden Sie Verbesserungen, Fehlerkorrekturen und bekannte Probleme in r20. Wenn Sie Unterstützung in Ihrer Landessprache benötigen, dann senden Sie bitte eine E-Mail an support@disguise.one.
New Features
  • DSOF-17200 - Localisation of d3
  • DSOF-15795 - xR Spatial Calibration API
  • DSOF-13834- Layer Stack
  • DSOF-15798 - MR Set API
  • DSOF-12715 - Manual AR calibration tool

 

Improvements
  • DSOF-18536 - Automatic keyframe icon now represented as a clock
  • DSOF-18530 - Luma Keying now has an option to use inverted matte
  • DSOF-18529 - Stage render option in manual observation calibrator window
  • DSOF-18528 - Added 'Registration + Focal Length' spatial calibration option
  • DSOF-18523 - Added support for multiple keyboard layouts
  • DSOF-18419 - Allow force quitting of workloads via d3manager
  • DSOF-18368 - Add support for object motion blur through RenderStream Channel Definition component on UE projects
  • DSOF-18270 - Added the ability to map key and fill as a single video input
  • DSOF-18262 - Added the concept of green screens and made a new screen type - Green Screen
  • DSOF-18216 - Licensing: Better reflect why an automatic shutdown has been initiated
  • DSOF-18206 - Users can now view stream performance across all machines instead of just the local one
  • DSOF-18172 - Removed "developer-evaluation" option for non-encrypted builds
  • DSOF-18160 - Rewrite LogicalVideoIn as BufferedLogicalVideoInComposition
  • DSOF-18147 - Remove unnecessary wstrings and related conversions
  • DSOF-18146 - Added a tool tip for preferred network in cluster assigner
  • DSOF-18144 - Spatial calibration can be selected as a resource from camera
  • DSOF-18143 - d3manager reports deprecated licenses correctly
  • DSOF-18126 - Added composite camera tracking source that allows combining lens data and position data from different drivers
  • DSOF-18111 - Decouple Renderstream functionality from projection policy
  • DSOF-18097 - Added HDRColour colour box/picker
  • DSOF-18088 - Show colour picker for all layers' colour fields
  • DSOF-18085 - Localisation: added the ability to set language in d3 manager
  • DSOF-18083 - Changed d3 font to Noto sans
  • DSOF-18077 - Added Layer Stack arrow support
  • DSOF-18076 - Added a shortcut for users to type in any notes into console to help with troubleshooting
  • DSOF-18073 - Allow layer to overwrite alpha without any blending
  • DSOF-18072 - VideoInTexture: return latest raw image if layer stack is referencing self
  • DSOF-18071 - Only show supported effects in the Layer Stack effects picker
  • DSOF-18070 - Notch: support effect inputs
  • DSOF-18055 - d3 will now exit with an appropriate message if a deprecated license is found
  • DSOF-18036 - LayerStack: support non-graphical control layers
  • DSOF-18029 - Diagnostics: tores crash information from Unreal projects when creating system diagnostic
  • DSOF-18023 - Added the ability to genlock to input signals that are a fraction of the refresh rate on systems with an AMD GPU
  • DSOF-18013 - d3licensecheck: license rows indicate support for current d3 version
  • DSOF-18006 - Fields which need alpha-numeric inputs are now flagged
  • DSOF-18000 - Improved legibility of Chinese/Japanese characters
  • DSOF-17992 - Max tile size in cluster assigner is now more specific
  • DSOF-17990 - Renamed Master layer to MasterBrightness
  • DSOF-17987 - RenderStream: added no-sequence flag to remote parameters schema
  • DSOF-17984 - RenderStream: host memory image parameters now supported
  • DSOF-17979 - Added the option to remove 'missing' RenderStream machines
  • DSOF-17964 - Added a button to find and list all usages of a VideoClip, Notch block or AudioTrack
  • DSOF-17938 - Effects in a Layer Stack can be disabled (Mute) or solo'd (Isolate)
  • DSOF-17823 - When renderstream licence expires, d3 manager now says "expired"
  • DSOF-17796 - RenderStream: Added support for OpenGL textures
  • DSOF-17675 - Improved Tooltips for Tracker distortion compensation
  • DSOF-17621 - VideoInTexture: bypass video layer and use texture video inputs directly
  • DSOF-17533 - Users are now able to decide to skip waiting on actors on startup
  • DSOF-17384 - Refresh d3manager UI to reflect network adapter changes
  • DSOF-16850 - Prompt user when RenderStream license is near expiration date.
  • DSOF-16719 - Auto-update CodeMeter Time Certificates during installation
  • DSOF-14340 - Remote install of d3 on an rx, via d3 manager will kill applications that use RenderStream
  • DSOF-12568 - Notch: list of layer sources update properly
  • DSOF-10530 - Media Ingestion History - Change import date from UTC to local time.
  • DSOF-8893 - Added the ability to clip outside of projection mapping effective area
  • DSOF-2384 - Support for AZERTY keyboard layout
  • DSOF-3402 - Click and drag to adjust values on GUI fields
  • DSOF-744 - Layer fields are now optionally keyframeable
  • DSOF-18162 - Improved performance of rendering multiple MR components
  • DSOF-18141 - RenderStream: clarified DMX fields in API
  • DSOF-18048 - RenderStream: add a viewport id/handle to stream description
  • DSOF-18047 - RenderStream: added graceful shutdown
  • DSOF-17183 - OmniCal: Improve performance of projector devices
  • DSOF-15284 - Added reusable Layer Stack Evaluator class for in-line user definable compositions

 

Fixes
  • DSOF-18917 - Fixed an issue where composite tracking camera source only allowed axisCameraTrackingSource and compositieCameraTrackingSource as selections
  • DSOF-18789 - Fixed an issue where the stage render layer didn’t render virtual frontplate screen on the 1st frame of the camera switch
  • DSOF-18710 Fixed the error 'Invalid cast' when attempting to open Output / VFC Slot widget
  • DSOF-18665 - Fixed an issue where window size grows by the number of nodes when disableUnrealConfigUpdate is enabled
  • DSOF-18639 - Ensured 'Force quit RenderStream applications remotely' does not quit d3.exe
  • DSOF-18628 - Fixed an issue with 'Registration + focal length' alignment
  • DSOF-18626 - Fixed stage render layer not accounting for virtual zoom
  • DSOF-18623 - Fixed an issue where the Installer throws "unsupported license error" about unrelated Stage Precision licences
  • DSOF-18594 - Fixed an issue where a white outline appears around keyframe icon at certain DPI settings
  • DSOF-18581 - Fixed an infrequent d3service crash if you have dot-folders in your Renderstream Projects folder
  • DSOF-18579 - Fixed Render nodes showing as "Idle" in d3manager when a workload is running
  • DSOF-18552 - Fixed the observation debugger
  • DSOF-18534 - Fixed an issue where projector " include/exclude" Dynamic blend option would only give the "exclude" result
  • DSOF-18520 - Fixed Virtual Cameras not working as Video Inputs
  • DSOF-18499 - Fixed System Time and CodeMeter time falling out of sync as a result of updated polling rate
  • DSOF-18491 - Fixed the Hostname column in d3net status widget
  • DSOF-18489 - Fixed LightwareMatrixLW3 UBEX device support
  • DSOF-18465 - API: Fixed an issue where specifying a body cleared all non-body message fields
  • DSOF-18388 - Fixed an Access Violation calling listVideoClips API
  • DSOF-18384 - Fixed an issue found when duplicating cameras, the spatial calibration was shared between the original and duplicate.
  • DSOF-18330 - Fixed an access Violation when changing Editor to an Actor
  • DSOF-18322 - Provide better user feedback for "failed with init layer" error
  • DSOF-18320 - Prevented telemetry filling up the OS drive on servers
  • DSOF-18318 - Fixed 'Incorrect number of arguments to call' error when exporting FBX and OBJ files
  • DSOF-18301 - Fixed a bounds-check error when attempting to open layer type selection widget multiple times
  • DSOF-18299 - API: fixed a failure to parse JSON data if route contains certain characters
  • DSOF-18282 - Fixed ‘m_versionCallCount’ error on a blank project
  • DSOF-18267 - XR: Fixed a no attribute error when attempting to perform any action within MR Set
  • DSOF-18257 - Fixed an issue where you could not change layer field values when playing and keyframing are disabled
  • DSOF-18252 - Fixed an issue where delaying calibration didn't show captured frames
  • DSOF-18227 - Fixed 'NoneType' errors seen when attempting to run Spatial calibration actions on unassigned SpatialCalibrationConfig
  • DSOF-18226 - Fixed an Access Violation when opening Observation Debugger widget of unassigned SpatialCalibrationConfig with 1+ observation
  • DSOF-18207 - Fixed Virtual camera reprojections having a black line around reprojection plane
  • DSOF-18203 - RenderStream: Fixed an issue where it was possible to set mapping to 'None' with DMX
  • DSOF-18197 - Fixed an Access Violation when attempting to use quick select hotkeys without resource widget open
  • DSOF-18189 - Implemented a fix for incorrect alpha blending when lens distortion is applied to a camera
  • DSOF-18184 - Improved Local Notch xr performance
  • DSOF-18175 - Fixed an issue where System Diagnostic failed if RenderStream projects folder not set
  • DSOF-18174 - Notch: Fixed a ReflectionValue error when arrowing into a Notch layer
  • DSOF-18169 - Fixed an issue where camera compositing wasn't let through videoin transparency
  • DSOF-18161 - Fixed an issue where fields marked as Not-Sequencable in RS still have a circle to click on
  • DSOF-18156 - Fixed CameraTrackerTester Tracking Delay having no effect
  • DSOF-18152 - Fixed an issue where media ingestion history could not be opened
  • DSOF-18133 - Fixed object labels not being rendered on screen
  • DSOF-18108 - AssetLauncher: Fixed custom extensions launched using default windows application not getting environment
  • DSOF-18095 - RenderStream: Fixed being unable to failover machine if engine has crashed
  • DSOF-18094 - Fixed fullscreen notification text being misaligned
  • DSOF-18093 - Fixed an 'argument index out of range' error when attempting to open Rollback or Import widgets
  • DSOF-18078 - Fixed Widget text appearing too large and rendering behind frames
  • DSOF-18054 - Fixed a path conflict when upgrading to DirectProjection
  • DSOF-18037 - Unreal: use custom launch target when specified
  • DSOF-18035 - Fixed feed rect masks not being clamped to 0-1, creating brighter images when source is > 1
  • DSOF-18034 - Fixed control points not outputting when added in composite texture
  • DSOF-17988 - Fixed texture parameters not working between vx2 and rx machines
  • DSOF-17981 - Fixed an issue with the ACES colour management widget being sticky and cannot be disabled
  • DSOF-17978 - Fixed being unable to select "None" in frame of reference fields
  • DSOF-17969 - RenderStream: Fixed an issue where scenes could no longer read on Director if opened on an Editor
  • DSOF-17955 - Fixed an exception on shutdown when Uncompressed stream active
  • DSOF-17954 - Fixed an issue where render passes were being done without a valid depth behaviour set
  • DSOF-17952 - RenderStream: Fixed being unable to reconfigure running Unity/Notch workloads
  • DSOF-17942 - Fixed deinterlaced method field not appearing in Quick Edit view
  • DSOF-17929 - Fixed multi transport UI not refreshing when re-ordering transports
  • DSOF-17903 - Fixed an issue where RenderStream workload doesn't start with 8 servers in a cluster
  • DSOF-17838 - Fixed Lens Delay value not affecting magenta grid overlay
  • DSOF-17833 - Fixed an issue where "Create Axes" in Ncam Screen Position Driver didn't work
  • DSOF-17820 - RenderStream - Fixed image parameters not working in dx11 mode
  • DSOF-17800 - Fixed an issue where floating point numbers in the GUI were not rounding to expected precision
  • DSOF-17798 - Fixed HAP video not showing up in Renderstream when played back in Unreal
  • DSOF-17733 - OmniCal: Fixed exposure time set within Setup Capture UI not holding
  • DSOF-17674 - d3 camera sensor width is now passed to Unreal
  • DSOF-17665 - Object selection outline is now hidden when 3d manipulators are switched off
  • DSOF-17590 - Fixed load weight in cluster assigners not behaving as expected
  • DSOF-17536 OmniCal: Fixed an issue where checking camera's displays the current camera view
  • DSOF-17465 - RenderStream Receive Health widget is now scrollable
  • DSOF-17377 - Fixed an issue where the List Editor still showed Colour Profile option in ACES mode
  • DSOF-17054 - Fixed an issue where a user was unable to Pin any external Recorders
  • DSOF-16904 - Fixed an issue where MultiChannelMappings were visible in other mapping widgets other than a RenderStream layer
  • DSOF-16457 - Fixed an issue where d3 would hang indefinitely after running colour calibration when non-outputting screens are part of the XR set
  • DSOF-9620 - Fixed an issue where the palette keywidget is missing after Default dropdown is expanded

 

Advisories
  • DSOF-18504 - Actors are regularly launching out of focus
    • Workaround: Not Known
    • Affects version: OS related

 

  • DSOF-18446 - Very large NotchLC content can cause d3 to lose access to GPU device
    • Workaround: Not Known
    • Affects Version: r18.1.9

 

  • DSOF-18015 - Intermittent issue - Heap Corruption causing Crash To Desktop
    • Workaround: Not known
    • Affects version: r19.0.1

 

  • DSOF-17848 - With "disableDmxPacketSendWait" on, lost sACN node on network still causes the project to slow to a halt.
    • Workaround: Add a static entry into the local systems ARP table.
      • Open an elevated commant prompt.
      • Find out MAC for IP, could use arp -a to see existing entries in local arp cache.
      • Run netsh interface ipv4 show interfaces to get a list of interface names.
      • Add a new entry to the ARP table netsh interface ipv4 add neighbors "<interface name>" <dest ip> <dest mac>
      • E.g netsh interface ipv4 add neighbors "Wi-Fi" 10.105.1.253 01-02-03-04-05-06
      • Remove entry like so; netsh interface ipv4 delete neighbors <dest ip>
      • Important - Remove entries when done or re-image system!!! Otherwise network issues may occur in the future sending the manually added IP addresses.
    • Affects version: r18.1.7

 

  • DSOF-17540 - Sequencing changes do not transfer to other machines in session when restoring a snapshot
    • Workaround: Not known
    • Affects version: r18.1.2

 

  • DSOF-17193 - Multi User Edit in UE requires preferred sync adapter to be set to a network adapter which is available to all machines
    • Workaround: Often the preferred sync adapter is set to the 25Gb network to facilitate faster sync. Unless all machines in the network have a 25Gb adapter, the preferred sync adapter must be set to another network adapter when multi user edit sessions are running in UE. The adapter can be changed back for when running sync tasks.
    • Affects version: r18.0

 

  • DSOF-17108 - Current NCAM data implementation used can exhibit unreliable packet timing
    • Workaround: Not known
    • Affects version: r18.0

 

  • DSOF-16935 - d3 cannot set SDI VFCs to Quad 4K 2SI 23.98, 24, 29.97 or 30Hz
    • Workaround: Not known
    • Affects version: r18.0.2

 

  • DSOF-16425 - Renderstream: When using MultiChannelMapping, only one spatial map w backplate is able to change position/rotation
    • Workaround: Not known
    • Affects version: r18

 

  • DSOF-16082 - Clustered Rendering: d3service requires restart for asset discovery to work on new Unity executables
    • Workaround: restart d3 service
    • Affects version: r18

 

  • DSOF-15553 - Feed mapping editor shows white screens in a notch layer on first use. In subsequent use it will then show the first pixel
    • Workaround: Not known
    • Affects version: r17.4.9

 

  • DSOF-15445 - Editor machines with a user account linked to an Microsoft Account can't join d3 sessions due to permissions errors
    • Workaround: Create a second local user account
    • Affects version: r17.4.8

 

  • DSOF-12837 - Looping within a section with loop play mode occasionally plays content of first frame in next section
    • Workaround: Not known
    • Affects version: r17.0.2

 

View the r20 release notes here.

View the r19.1.8 release notes here.

View the r19.1.7 release notes here.

View the r19.1.6 release notes here.

View the r19.1.5 release notes here.

View the r19.1.4 release notes here.

View the r19.1.3 release notes here.

View the r19.1.2 release notes here.

View the r19.1.1 release notes here.

View the r19.1 release notes here.

View the r19.0.1 release notes here.

View the r19 release notes here.

View the r18.1.9 release notes here.

View the r18.1.8 release notes here.

View the r18.1.7 release notes here.

View the r18.1.6 release notes here.

View the r18.1.5 release notes here.

View the r18.1.4 release notes here.

View the r18.1.3 release notes here.

View the r18.1.2 release notes here.

View the r18.1.1 release notes here.

View the r18.1 release notes here.

View the r18.0.6 release notes here.

View the r18.0.5 release notes here.

View the r18.0.4 release notes here.

View the r18.0.3 release notes here.

View the r18.0.2 release notes here.

View the r18.0.1 release notes here.

View the r18 release notes here.

View the r17.6.2 release notes here.

View the r17.6.1 release notes here.

View the r17.6 release notes here.

View the r17.5.4 release notes here.

View the r17.5.3 release notes here.

View the r17.5.2 release notes here.

View the r17.5.1 release notes here.

View the r17.5 release notes here.

View the r17.4.12 release notes here.

View the r17.4.11 release notes here.

View the r17.4.10 release notes here.

View the r17.4.9 release notes here.

View the r17.4.8 release notes here.

View the r17.4.7 release notes here.

View the r17.4.6 release notes here.

View the r17.4.5 release notes here.

View the r17.4.4 release notes here.

View the r17.4.3 release notes here.

View the r17.4.2 release notes here.

View the r17.4.1 release notes here.

View the r17.4 release notes here.

View the r17.3.8 release notes here.

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View the r17.3.2 release notes here.

View the r17.3.1 release notes here. 

View the r17.3 release notes here. 

View the r17.2.2 release notes here. 

View the r17.2.1 release notes here. 

View the r17.2 release notes here. 

View the r17.1.3 release notes here.

View the r17.1.2 release notes here.

View the r17.1.1 release notes here.

View the full r17.1 release notes here.

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